Banzi Wood
Textures, Procedural – by: base80
August 15th, 2005
Some examples of procedural banzi textures of wood. They work best in cm.
Textures, Procedural – by: base80
August 15th, 2005
Some examples of procedural banzi textures of wood. They work best in cm.
Textures, Procedural – by: base80
August 15th, 2005
While waiting for 9.5 maybe this can be useful.
Skies made of several layers of “noise”
Textures, Procedural – by: base80
February 28th, 2007
Here is a tutorial about the Proximal shader and the Fusion shader. We will use them to get two textures on a globe, one for daylight and one night-lights. The sun will light the earth as seen below.
Continue reading →Tips & Tricks, Textures, Procedural – by: base80
October 7th, 2007
This trick comes from George Drakakis. It is a nice way to render your mesh and has endless possibilities.
Continue reading →Xpresso, Tips & Tricks, Textures, Procedural – by: base80
December 15th, 2007
It’s the time of the year to do another Blinking Lights setup. I made this one for an online client and I will explain how its done.
Continue reading →Procedural, Hair, MoGraph – by: base80
July 22nd, 2008
Sorry for the long absence… But here is a new tutorial about Cinema4d.
This time of year we have to mow the lawn. Maxon has a great tutorial about that, but I wanted to go a bit further.
This setup mows the grass with a dynamic spline. So there is no pre-determined path.
We’ll be using Hair and Mograph’s Tracer to accomplish the following effect.
Tips & Tricks, Procedural – by: base80
April 4th, 2006
Here is another trick to make walls invisible.
It is done with the “Normal Direction” shader and offers more control than the Front-Back trick discussed earlier.
Tips & Tricks, Procedural – by: base80
April 4th, 2006
Just a little reminder about the “Spline Shader”.
You can make a texture with a text from within Cinema4d in just a few seconds.
Tips & Tricks, Procedural – by: base80
April 4th, 2006
Another Shader reminder, The Distorter Effect.
No idea how this could be useful, but you never know.