PyroCluster Basics
Particle (classic), PyroCluster – by: base80
October 31st, 2007
Well this is something new for me, PyroCluster tutorials. I’ve noticed there are not many tutorials on PyroCluster online, so well I think I can do some.
This tutorial covers the basic setup to see a puff. Like this:
Follow up:
There are basically TWO things you must do to enable PyroCluster. If you forget one you will not see anything at all.
First we have to set the environement so that PyroCluster clouds are rendered.
Choose “Environement” from the Object ->Scene menu.
Then create a “PyroCluster – VolumeTracer” shader in your materials and drop it on the environment .
Second, PyroCluster only works on particles, so you need particles. In this case I a use the Emitter object.
Go to the material manager and create a PyroCluster shader and add it to the emitter.
Advance your timeline to get some particles and make a render.
This is the basic setup for PyroCluster.
Important note, to speed up renderings a LOT go to the VolumeTracer and set the “World Step Size” to something like 20 or 10. Lower values give abetter result but they are quite slow in the rendering.
Now Maxon has includes some nice presets that will do for a lot of setups.
I will make more advanced tutorials from now on. I had to do this one as a reference.