Finally the wheel solution that works in all situations.
How does it work?
Well I honestly don’t know. Majoul (fr) did the math and the magic. But it works and it works in all the situations I needed it to work in.
Just move the BaseWheel null parent and the cylinder will rotate accordingly.
You can modify the radius of the cylinder to fit your own model.
Here is the file : BaseWheel R.9.5+ Enjoy and post a comment or show me your animations.
And off course Donations are always welcome…