Cel Render – No Horizon
Tips & Tricks – by: base80
February 28th, 2007
Here is the trick to get rid of the horizon line in Cel Renderings
Continue readingTips & Tricks – by: base80
February 28th, 2007
Here is the trick to get rid of the horizon line in Cel Renderings
Continue reading →Xpresso, Tips & Tricks, Textures – by: base80
March 1st, 2007
This tutorial covers how to create User-Data menus and how to use a Link-List node.
The result is an xpresso on an instance where you can choose a desk type and a color.
Tips & Tricks – by: base80
October 3rd, 2007
This is just a small tip for me but a huge tip for c4d modelers.
The brand new Xrefs in Cinema4d are a fantastic feature (and long overdue).
But did you know you can reference an object online?
Well you can. You have to set up a “webdav” server somewhere. It acts as does a normal hard disk would on your desktop.
Tips & Tricks, Textures, Procedural – by: base80
October 7th, 2007
This trick comes from George Drakakis. It is a nice way to render your mesh and has endless possibilities.
Continue reading →Work in Progress, Tips & Tricks, Textures, PhotoMatch V.2, Particle (classic) – by: base80
October 18th, 2007
This a double tutorial. It is about camera matching and about classic particles.
We will have a look at how to use a picture to make a movie, a variation on a “Ken Burns Effect”.
The theme of the tutorial is the famous Sony Bavia ad.
See the whole movie (.mov 24mb) HERE
Continue reading →Xpresso, Tips & Tricks, Textures, Procedural – by: base80
December 15th, 2007
It’s the time of the year to do another Blinking Lights setup. I made this one for an online client and I will explain how its done.
Continue reading →Tips & Tricks – by: base80
January 23rd, 2008
There are some things you never pay attention to, this time it is the “Remote” post effect.
The manual says that “Remote” will automatically launch an application at the end of a rendering and pass the rendered image to it.
So here is what I did.
Continue reading →Xpresso, Tips & Tricks – by: base80
April 24th, 2008
Here is a little workflow tip that saves time and lets you sleep while rendering a batch of images.
Lets say you have a scene with multiple cameras and you want to render them all without selecting every camera manually.
Tips & Tricks, Procedural – by: base80
April 4th, 2006
Here is another trick to make walls invisible.
It is done with the “Normal Direction” shader and offers more control than the Front-Back trick discussed earlier.